Is there an effiecient way of making a function to drag and drop multiple png’s?

Let’s walk through this step by step. Step 1: Let’s start with a basic skeleton of every pygame game: import pygame def main(): screen = pygame.display.set_mode((640, 480)) clock = pygame.time.Clock() while True: events = pygame.event.get() for e in events: if e.type == pygame.QUIT: return screen.fill(pygame.Color(‘grey’)) pygame.display.flip() clock.tick(60) if __name__ == ‘__main__’: main() We create a … Read more

Drawing in JLayeredPane over exising JPanels

Here is a simple example that shows how you might (randomly) drag and drop a “chess piece” from one square to another: import java.awt.*; import java.awt.event.*; import java.util.*; import javax.swing.*; public class ChessBoard extends JFrame implements MouseListener, MouseMotionListener { JLayeredPane layeredPane; JPanel chessBoard; JLabel chessPiece; int xAdjustment; int yAdjustment; public ChessBoard() { Dimension boardSize = … Read more