Can I pass constructor parameters to Unity’s Resolve() method?

As of today they have added this functionality: It’s in the latest drop here: http://unity.codeplex.com/SourceControl/changeset/view/33899 Discussion on it here: http://unity.codeplex.com/Thread/View.aspx?ThreadId=66434 Example: container.Resolve<IFoo>(new ParameterOverrides<Foo> { { “name”, “bar” }, { “address”, 42 } });”