Is there a decent OpenGL text drawing library for the iPhone SDK?

One way to do this is by setting up a UILabel and then rendering its layer into a texture. An indirect route to this would be to first set up the UILabel with text, font, etc. and then use the following code UIGraphicsBeginImageContext(yourLabel.frame.size); [yourLabel.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *layerImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); to capture the UILabel to … Read more