Save canvas as jpg to desktop [duplicate]

Download attribute There is a new download attribute in HTML5 that allow you to specify a file-name for links. I made this for saving canvas. It has a link (“Download as image”) – <a id=”downloadLnk” download=”YourFileName.jpg”>Download as image</a> And the function: function download() { var dt = canvas.toDataURL(‘image/jpeg’); this.href = dt; }; downloadLnk.addEventListener(‘click’, download, false); … Read more

Load image from url and draw to HTML5 Canvas

Simple, just create an image object in JavaScript, set the src, and wait for the load event before drawing. Working Example: var c = document.getElementById(“myCanvas”); var ctx = c.getContext(“2d”); var img = new Image(); img.onload = function() { ctx.drawImage(img, 0, 0); }; img.src=”https://cdn.sstatic.net/stackexchange/img/logos/so/so-icon.png”; <canvas id=”myCanvas”></canvas>

How to set the image quality while converting a canvas with the “toDataURL” method?

The second argument of the function is the quality. It ranges from 0.0 to 1.0 canvas.toDataURL(type,quality); Here you have extended information And I don’t think it’s possible to know the quality of the image once is converted. As you can see on this feedle the only information you get when printing the value on the … Read more

How to perform Mouse Wheel scrolling over HTML5 Canvas in Selenium?

HTML5 Canvas The HTML element is used to draw graphics, on the fly, via JavaScript. The element is only a container for graphics. You must use JavaScript to actually draw the graphics. Canvas has several methods for drawing paths, boxes, circles, text, and adding images. In general, to scroll the mousewheel up and down we … Read more