What is the best way to detect a mobile device?
What is the best way to detect a mobile device?
What is the best way to detect a mobile device?
The issue that you are facing is because you are trying to flip the content. When you use the transform rotate property, on IOS, you are seeing the flipped content. The solution is to use backface-visibility. .card .back { -webkit-backface-visibility: hidden; backface-visibility: hidden; } An element’s back face is a mirror image of its front … Read more
WPF is a computer-software graphical subsystem for rendering user interfaces in Windows-based application. WCF is a set of APIs in the .NET Framework for building connected, service-oriented applications. There is a cool blog post about how you can implement a WCF service and then consume it using a WPF client.
Easiest way is to make it a WebApp using Angular + ionic, Polymer, React, Some other mobile responsive boilerplate code and then some javascript and json. There’s always Xamarin if your familiar with C# but its mehh.
Your question as asked is much too broad for this site. With that said, here’s how I implemented a solution: Create a node.js server. You will want to be able to serve up html pages. Add socket capability. Generate a webpage for the mobile device. The webpage will use the device orientation API to determine … Read more
You should take a look at this: https://developer.android.com/google/gcm/index.html Regards
On Android: http://developer.android.com/reference/org/apache/http/client/methods/HttpPost.html The permission you need would be INTERNET. (Well, duh.)
This is an opinionated answer, but I’ll make it anyway. Meteor is a good solution for implementing chat, because of its reactivity. It is a very simple exercise to build a chat interface, and it works very well. Meteor has support for IOS and Android too, and the build system makes that relatively easy. Many … Read more
Usually you set the dimension of a “virtual screen” that you will consider the real screen inside the game will be rendered. This way you can easily project the dimensions of your actors ecc. Then you use a ViewPort that scale your “virtual screen” to fill the real screen (that has its own real dimension … Read more