Get mouse deltas using Python! (in Linux)

I’m on a basic device and not having access to X or … so event.py doesn’t works. So here’s my simpler decode code part to interpret from “deprecated” ‘/dev/input/mice’: import struct file = open( “/dev/input/mice”, “rb” ); def getMouseEvent(): buf = file.read(3); button = ord( buf[0] ); bLeft = button & 0x1; bMiddle = ( … Read more

How can I block keyboard and mouse input in C#?

Expanding on Josh’s (correct) answer. Here’s the PInvoke signature for that method. public partial class NativeMethods { /// Return Type: BOOL->int ///fBlockIt: BOOL->int [System.Runtime.InteropServices.DllImportAttribute(“user32.dll”, EntryPoint=”BlockInput”)] [return: System.Runtime.InteropServices.MarshalAsAttribute(System.Runtime.InteropServices.UnmanagedType.Bool)] public static extern bool BlockInput([System.Runtime.InteropServices.MarshalAsAttribute(System.Runtime.InteropServices.UnmanagedType.Bool)] bool fBlockIt) ; } public static void BlockInput(TimeSpan span) { try { NativeMethods.BlockInput(true); Thread.Sleep(span); } finally { NativeMethods.BlockInput(false); } } EDIT Added some … Read more

Parent Control Mouse Enter/Leave Events With Child Controls

After more research, I discovered the Application.AddMessageFilter method. Using this, I created a .NET version of a mouse hook: class MouseMessageFilter : IMessageFilter, IDisposable { public MouseMessageFilter() { } public void Dispose() { StopFiltering(); } #region IMessageFilter Members public bool PreFilterMessage(ref Message m) { // Call the appropriate event return false; } #endregion #region Events … Read more

How to get object in WebGL 3d space from a mouse click coordinate

You’re looking for an unproject function, which converts screen coordinates into a ray cast from the camera position into the 3D world. You must then perform ray/triangle intersection tests to find the closest triangle to the camera which also intersects the ray. I have an example of unprojecting available at jax/camera.js#L568 — but you’ll still … Read more