Since Updating to xcode 12 I am not able to place any UIControl inside UITableViewCell
Your code was always wrong: cell.addSubview(textField) You must never add a subview to a cell. Add the subview to the cell’s contentView.
Your code was always wrong: cell.addSubview(textField) You must never add a subview to a cell. Add the subview to the cell’s contentView.
Following @the.blaggy answer, here is how I managed to run my project on iOS 13: Create a SceneDelegate if you do not have one SceneDelegate.swift class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { let contentView = ContentView() // Use a UIHostingController as window root … Read more
You can switch back to the previous (legacy) build system from the menu by File > Workspace Settings… (or Project Settings…): This brings up a dialog where you can change the Build System to Legacy Build System: Hat tip to this answer. There’s also a video here.
I resolved this error. The root reason is that Xcode 12 does not allow build arm64 architecture for Simulator. We should set x86_64 for Simulator building. Set “Build Active Architecture Only” to “YES” in target Build Settings tab; Set x86_64 for Simulator: For more answers: Xcode 12, building for iOS Simulator, but linking in object … Read more
A simple phone restart will fix it I have had to come back to this SO question twice in the past couple weeks. First time, I did have to update my Xcode and iOS versions, which fixed the issue. Now, the issue has returned, but there are no updates. I tried disconnecting and reconnecting my … Read more
Here is a demo of solution. Tested with Xcode 12b. class MyObject: ObservableObject { @Published var id: Int init(id: Int) { self.id = id } } struct MyView: View { @StateObject private var object: MyObject init(id: Int = 1) { _object = StateObject(wrappedValue: MyObject(id: id)) } var body: some View { Text(“Test: \(object.id)”) } } … Read more
SwiftUI 2.0 Here is completed simple demo of possible approach (did not tune it much, `cause code growing fast as for demo). Important points are: a) reordering does not suppose waiting for drop, so should be tracked on the fly; b) to avoid dances with coordinates it is more simple to handle drop by grid … Read more
It was possible to read it and before. Here is a solution based on view preferences. struct DemoScrollViewOffsetView: View { @State private var offset = CGFloat.zero var body: some View { ScrollView { VStack { ForEach(0..<100) { i in Text(“Item \(i)”).padding() } }.background(GeometryReader { Color.clear.preference(key: ViewOffsetKey.self, value: -$0.frame(in: .named(“scroll”)).origin.y) }) .onPreferenceChange(ViewOffsetKey.self) { print(“offset >> \($0)”) … Read more