Swift > 3.0
func tableView(_ tableView: UITableView, didDeselectRowAt indexPath: IndexPath) {
if let cell = tableView.cellForRow(at: indexPath) {
cell.accessoryType = .none
}
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if let cell = tableView.cellForRow(at: indexPath) {
cell.accessoryType = .checkmark
}
}
I solved by using two Swift functions: the didSelectRowAtIndexPath and the didDeselectRowAtIndexPath.
override func tableView(tableView: UITableView, didDeselectRowAtIndexPath indexPath: NSIndexPath) {
if let cell = tableView.cellForRowAtIndexPath(indexPath) {
cell.accessoryType = .None
}
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
if let cell = tableView.cellForRowAtIndexPath(indexPath) {
cell.accessoryType = .Checkmark
}
}
To make this work properly, add a line of code to your cellForRowAtIndexPath function to select a row when the table view is drawn on the screen, otherwise the didDeselectRowAtIndexPath will not be called the first time you select another row. Like so:
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cellData", forIndexPath: indexPath)
if (some condition to initially checkmark a row)
cell.accessoryType = .Checkmark
tableView.selectRowAtIndexPath(indexPath, animated: false, scrollPosition: UITableViewScrollPosition.Bottom)
} else {
cell.accessoryType = .None
}
return cell
}