Unnamed/anonymous namespaces vs. static functions

The C++ Standard reads in section 7.3.1.1 Unnamed namespaces, paragraph 2:

The use of the static keyword is
deprecated when declaring objects in a
namespace scope, the unnamed-namespace
provides a superior alternative.

Static only applies to names of objects, functions, and anonymous unions, not to type declarations.

Edit:

The decision to deprecate this use of the static keyword (affecting visibility of a variable declaration in a translation unit) has been reversed (ref). In this case using a static or an unnamed namespace are back to being essentially two ways of doing the exact same thing. For more discussion please see this SO question.

Unnamed namespace‘s still have the advantage of allowing you to define translation-unit-local types. Please see this SO question for more details.

Credit goes to Mike Percy for bringing this to my attention.

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