What are bitwise operators?

Since nobody has broached the subject of why these are useful:

I use bitwise operations a lot when working with flags. For example, if you want to pass a series of flags to an operation (say, File.Open(), with Read mode and Write mode both enabled), you could pass them as a single value. This is accomplished by assigning each possible flag it’s own bit in a bitset (byte, short, int, or long). For example:

 Read: 00000001
Write: 00000010

So if you want to pass read AND write, you would pass (READ | WRITE) which then combines the two into

00000011

Which then can be decrypted on the other end like:

if ((flag & Read) != 0) { //...

which checks

00000011 &
00000001

which returns

00000001

which is not 0, so the flag does specify READ.

You can use XOR to toggle various bits. I’ve used this when using a flag to specify directional inputs (Up, Down, Left, Right). For example, if a sprite is moving horizontally, and I want it to turn around:

     Up: 00000001
   Down: 00000010
   Left: 00000100
  Right: 00001000
Current: 00000100

I simply XOR the current value with (LEFT | RIGHT) which will turn LEFT off and RIGHT on, in this case.

Bit Shifting is useful in several cases.

x << y

is the same as

x * 2y

if you need to quickly multiply by a power of two, but watch out for shifting a 1-bit into the top bit – this makes the number negative unless it’s unsigned. It’s also useful when dealing with different sizes of data. For example, reading an integer from four bytes:

int val = (A << 24) | (B << 16) | (C << 8) | D;

Assuming that A is the most-significant byte and D the least. It would end up as:

A = 01000000
B = 00000101
C = 00101011
D = 11100011
val = 01000000 00000101 00101011 11100011

Colors are often stored this way (with the most significant byte either ignored or used as Alpha):

A = 255 = 11111111
R = 21 = 00010101
G = 255 = 11111111
B = 0 = 00000000
Color = 11111111 00010101 11111111 00000000

To find the values again, just shift the bits to the right until it’s at the bottom, then mask off the remaining higher-order bits:

Int Alpha = Color >> 24
Int Red = Color >> 16 & 0xFF
Int Green = Color >> 8 & 0xFF
Int Blue = Color & 0xFF

0xFF is the same as 11111111. So essentially, for Red, you would be doing this:

Color >> 16 = (filled in 00000000 00000000)11111111 00010101  (removed 11111111 00000000)
00000000 00000000 11111111 00010101 &
00000000 00000000 00000000 11111111 =
00000000 00000000 00000000 00010101 (The original value)

Leave a Comment