2D arrays using NSMutableArray

First, you must allocate and initialize your objects before use, something like: NSMutableArray * sections = [[NSMutableArray alloc] initWithCapacity:10]; For the rows, you need one object for each, not a single NSMutableArray * rows;

Second, depending on whether you’re using Xcode 4.4+ (which introduced subscripting, a.k.a section[i] & section[i] = …) you may have to use [sections objectAtIndex:i] for reading and [section replaceObjectAtIndex:i withObject: objectToAdd] for writing.

Third, an array cannot have holes, i.e., obj1, nil, obj2. You must provide actual object to every index. If you do need to put nothing, you can use NSNull object.

Moreover, don’t forget that you can also store Objective-C objects in plain C arrays:

id table[lnum][rnum];
table[i][j] = myObj;

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