C++ callback using class member

Instead of having static methods and passing around a pointer to the class instance, you could use functionality in the new C++11 standard: std::function and std::bind:

#include <functional>
class EventHandler
{
    public:
        void addHandler(std::function<void(int)> callback)
        {
            cout << "Handler added..." << endl;
            // Let's pretend an event just occured
            callback(1);
        }
};

The addHandler method now accepts a std::function argument, and this “function object” have no return value and takes an integer as argument.

To bind it to a specific function, you use std::bind:

class MyClass
{
    public:
        MyClass();

        // Note: No longer marked `static`, and only takes the actual argument
        void Callback(int x);
    private:
        int private_x;
};

MyClass::MyClass()
{
    using namespace std::placeholders; // for `_1`

    private_x = 5;
    handler->addHandler(std::bind(&MyClass::Callback, this, _1));
}

void MyClass::Callback(int x)
{
    // No longer needs an explicit `instance` argument,
    // as `this` is set up properly
    cout << x + private_x << endl;
}

You need to use std::bind when adding the handler, as you explicitly needs to specify the otherwise implicit this pointer as an argument. If you have a free-standing function, you don’t have to use std::bind:

void freeStandingCallback(int x)
{
    // ...
}

int main()
{
    // ...
    handler->addHandler(freeStandingCallback);
}

Having the event handler use std::function objects, also makes it possible to use the new C++11 lambda functions:

handler->addHandler([](int x) { std::cout << "x is " << x << '\n'; });

Leave a Comment