What kind of prefix do you use for member variables?

No doubt, it’s essential for understanding code to give member variables a prefix so that they can easily be distinguished from “normal” variables. I dispute this claim. It’s not the least bit necessary if you have half-decent syntax highlighting. A good IDE can let you write your code in readable English, and can show you … Read more

php static function

In the first class, sayHi() is actually an instance method which you are calling as a static method and you get away with it because sayHi() never refers to $this. Static functions are associated with the class, not an instance of the class. As such, $this is not available from a static context ($this isn’t … Read more

What is the difference between “::” “.” and “->” in c++ [duplicate]

1.-> for accessing object member variables and methods via pointer to object Foo *foo = new Foo(); foo->member_var = 10; foo->member_func(); 2.. for accessing object member variables and methods via object instance Foo foo; foo.member_var = 10; foo.member_func(); 3.:: for accessing static variables and methods of a class/struct or namespace. It can also be used … Read more

“No appropriate default constructor available”–Why is the default constructor even called?

Your default constructor is implicitly called here: ProxyPiece::ProxyPiece(CubeGeometry& c) { cube=c; } You want ProxyPiece::ProxyPiece(CubeGeometry& c) :cube(c) { } Otherwise your ctor is equivalent to ProxyPiece::ProxyPiece(CubeGeometry& c) :cube() //default ctor called here! { cube.operator=(c); //a function call on an already initialized object } The thing after the colon is called a member initialization list. Incidentally, … Read more

Why I can access member functions even after the object was deleted?

So, my question is, why I’m still able to call Go_XXX_Your_Self() and Identify_Your_Self() even after the object was deleted? Because of undefined behavior. Is this how it works in C++? (is there even after you delete it?) Because of undefined behavior. There is no guarantee that it will work the same on other implementations. Again, … Read more