C++11 “auto” semantics

The rule is simple : it is how you declare it.

int i = 5;
auto a1 = i;    // value
auto & a2 = i;  // reference

Next example proves it :

#include <typeinfo>
#include <iostream>    

template< typename T >
struct A
{
    static void foo(){ std::cout<< "value" << std::endl; }
};
template< typename T >
struct A< T&>
{
    static void foo(){ std::cout<< "reference" << std::endl; }
};

float& bar()
{
    static float t=5.5;
    return t;
}

int main()
{
    int i = 5;
    int &r = i;

    auto a1 = i;
    auto a2 = r;
    auto a3 = bar();

    A<decltype(i)>::foo();       // value
    A<decltype(r)>::foo();       // reference
    A<decltype(a1)>::foo();      // value
    A<decltype(a2)>::foo();      // value
    A<decltype(bar())>::foo();   // reference
    A<decltype(a3)>::foo();      // value
}

The output:

value
reference
value
value
reference
value

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