How std::function works

It uses some type erasure technique.

One possibility is to use mix subtype polymorphism with templates. Here’s a simplified version, just to give a feel for the overall structure:

template <typename T>
struct function;

template <typename Result, typename... Args>
struct function<Result(Args...)> {
private:
    // this is the bit that will erase the actual type
    struct concept {
        virtual Result operator()(Args...) const = 0;
    };

    // this template provides us derived classes from `concept`
    // that can store and invoke op() for any type
    template <typename T>
    struct model : concept {
        template <typename U>
        model(U&& u) : t(std::forward<U>(u)) {}

        Result operator()(Args... a) const override {
            t(std::forward<Args>(a)...);
        }

        T t;
    };

    // this is the actual storage
    // note how the `model<?>` type is not used here    
    std::unique_ptr<concept> fn;

public:
    // construct a `model<T>`, but store it as a pointer to `concept`
    // this is where the erasure "happens"
    template <typename T,
        typename=typename std::enable_if<
            std::is_convertible<
                decltype( t(std::declval<Args>()...) ),
                Result
            >::value
        >::type>
    function(T&& t)
    : fn(new model<typename std::decay<T>::type>(std::forward<T>(t))) {}

    // do the virtual call    
    Result operator()(Args... args) const {
        return (*fn)(std::forward<Args>(args)...);
    }
};

(Note that I overlooked several things for the sake of simplicity: it cannot be copied, and maybe other problems; don’t use this code in real code)

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