Casting one struct pointer to another – C

This is fine and is a fairly common technique for implementing “object-orientation” in C. Because the memory layout of structs is well-defined in C, as long as the two object share the same layout then you can safely cast pointers between them. That is, the offset of the type member is the same in the object struct as it is in the cons_object struct.

In this case, the type member tells the API whether the object is a cons_object or foo_object or some other kind of object, so you might be see something like this:

void traverse(object *obj)
{
    if (obj->type == CONS) {
        cons_object *cons = (cons_object *)obj;
        traverse(cons->car);
        traverse(cons->cdr);
    } else if (obj->type == FOO) {
        foo_object *foo = (foo_object *)obj;
        traverse_foo(foo);
    } else ... etc
}

More commonly, I’ve seem implementations where the “parent” class is defined as the first member of the “child” class, like so:

typedef struct {
    enum type type;
} object;

typedef struct {
    object parent;

    object *car;
    object *cdr;
} cons_object;

This works in largely the same way, except you’ve got a strong gaurantee that the memory layout of the child “classes” will be the same as the parents. That is, if you add a member to the ‘base’ object, it’ll automatically be picked up by the children and you won’t have to manually make sure all of the structures are in sync.

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