CGContextDrawImage draws image upside down when passed UIImage.CGImage

Instead of

CGContextDrawImage(context, CGRectMake(0, 0, 145, 15), image.CGImage);

Use

[image drawInRect:CGRectMake(0, 0, 145, 15)];

In the middle of your begin/end CGcontext methods.

This will draw the image with the correct orientation into your current image context – I’m pretty sure this has something to do with the UIImage holding onto knowledge of the orientation while the CGContextDrawImage method gets the underlying raw image data with no understanding of orientation.

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