CGContextDrawImage draws image upside down when passed UIImage.CGImage

Instead of CGContextDrawImage(context, CGRectMake(0, 0, 145, 15), image.CGImage); Use [image drawInRect:CGRectMake(0, 0, 145, 15)]; In the middle of your begin/end CGcontext methods. This will draw the image with the correct orientation into your current image context – I’m pretty sure this has something to do with the UIImage holding onto knowledge of the orientation while … Read more