Circular Progress Bars in IOS

The basic concept is to use the UIBezierPath class to your advantage. You are able to draw arcs, which achieve the effect you’re after. I’ve only had half an hour or so to have a crack at this, but my attempt is below.

Very rudimentary, it simply uses a stroke on the path, but here we go. You can alter/modify this to your exact needs, but the logic to do the arc countdown will be very similar.

In the view class:

@interface TestView () {
    CGFloat startAngle;
    CGFloat endAngle;
}

@end

@implementation TestView

- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        // Initialization code
        self.backgroundColor = [UIColor whiteColor];

        // Determine our start and stop angles for the arc (in radians)
        startAngle = M_PI * 1.5;
        endAngle = startAngle + (M_PI * 2);

    }
    return self;
}

- (void)drawRect:(CGRect)rect
{
    // Display our percentage as a string
    NSString* textContent = [NSString stringWithFormat:@"%d", self.percent];

    UIBezierPath* bezierPath = [UIBezierPath bezierPath];

    // Create our arc, with the correct angles
    [bezierPath addArcWithCenter:CGPointMake(rect.size.width / 2, rect.size.height / 2) 
                          radius:130 
                      startAngle:startAngle
                        endAngle:(endAngle - startAngle) * (_percent / 100.0) + startAngle
                       clockwise:YES];

    // Set the display for the path, and stroke it
    bezierPath.lineWidth = 20;
    [[UIColor redColor] setStroke];
    [bezierPath stroke];

    // Text Drawing
    CGRect textRect = CGRectMake((rect.size.width / 2.0) - 71/2.0, (rect.size.height / 2.0) - 45/2.0, 71, 45);
    [[UIColor blackColor] setFill];
    [textContent drawInRect: textRect withFont: [UIFont fontWithName: @"Helvetica-Bold" size: 42.5] lineBreakMode: NSLineBreakByWordWrapping alignment: NSTextAlignmentCenter];
}

For the view controller:

@interface ViewController () {    
    TestView* m_testView;
    NSTimer* m_timer;
}

@end

- (void)viewDidLoad
{
    // Init our view
    [super viewDidLoad];
    m_testView = [[TestView alloc] initWithFrame:self.view.bounds];
    m_testView.percent = 100;
    [self.view addSubview:m_testView];
}

- (void)viewDidAppear:(BOOL)animated
{
    // Kick off a timer to count it down
    m_timer = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(decrementSpin) userInfo:nil repeats:YES];
}

- (void)decrementSpin
{
    // If we can decrement our percentage, do so, and redraw the view
    if (m_testView.percent > 0) {
        m_testView.percent = m_testView.percent - 1;
        [m_testView setNeedsDisplay];
    }
    else {
       [m_timer invalidate];
       m_timer = nil;
    }
}

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