#Using pynput
module: (Best)
You can use this code:
from pynput import keyboard
import time
def on_key_release(key): #what to do on key-release
time_taken = round(time.time() - t, 2) #rounding the long decimal float
print("The key",key," is pressed for",time_taken,'seconds')
return False #stop detecting more key-releases
def on_key_press(key): #what to do on key-press
return False #stop detecting more key-presses
with keyboard.Listener(on_press = on_key_press) as press_listener: #setting code for listening key-press
press_listener.join()
t = time.time() #reading time in sec
with keyboard.Listener(on_release = on_key_release) as release_listener: #setting code for listening key-release
release_listener.join()
#Using pygame
: (Good)
import time
import pygame
import os
os.environ["SDL_VIDEO_CENTERED"] = "1"
screen = pygame.display.set_mode((600, 600))
pygame.display.set_caption("Time")
clock = pygame.time.Clock()
pygame.init()
clock = pygame.time.Clock()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
break
if event.type == pygame.KEYDOWN:
# detect key 'a'
if event.key == pygame.K_a: # key 'a'
t = time.time()
if event.type == pygame.KEYUP:
if event.key == pygame.K_a: # key 'a'
t = time.time() - t; t = str(t); t = t[:5]
print("You pressed key 'a' for",t,'seconds')
screen.fill((255, 255, 255))
pygame.display.update()
clock.tick(40)
It will only detect the keys that you will write in the code.
Use pip install pynput
to install pynput
.
Use pip install pygame
to install pygame
.