Disable bounce effect in UIPageViewController [duplicate]

Thus far, none of the answers actually work fully. The edge case that they all fail on is this:

  1. Scroll to page 2.
  2. Using one finger, drag towards page 1.
  3. Place a second finger on the screen and drag towards page 1.
  4. Lift the first finger.
  5. Repeat until you have dragged past page 0.

In that situation, every solution I’ve seen so far goes past the bounds of page 0. The core problem is that the underlying API is broken, and begins reporting a content offset relative to page 0 without calling our callback to let us know that it is showing a different page. Throughout this process, the API still claims to be showing page 1, going towards page zero even while it is really on page zero going towards page -1.

The workaround for this design flaw is remarkably ugly, but here it is:

@property (weak,nonatomic) UIPageControl *pageControl;
@property (nonatomic,assign) BOOL shouldBounce;
@property (nonatomic,assign) CGFloat lastPosition;
@property (nonatomic,assign) NSUInteger currentIndex;
@property (nonatomic,assign) NSUInteger nextIndex;

- (void)viewDidLoad {

    [super viewDidLoad];

...

    self.shouldBounce = NO;

    for (id testView in self.pageController.view.subviews) {
        UIScrollView *scrollView = (UIScrollView *)testView;
        if ([scrollView isKindOfClass:[UIScrollView class]]) {
            scrollView.delegate = self;
            // scrollView.bounces = self.shouldBounce;
        }
    }
}

- (NSInteger)presentationIndexForPageViewController:(UIPageViewController *)pageViewController{

    return (NSInteger)self.currentIndex;
}

- (void)pageViewController:(UIPageViewController *)pageViewController willTransitionToViewControllers:(NSArray *)pendingViewControllers{

    id controller = [pendingViewControllers firstObject];
    self.nextIndex = [viewControllers indexOfObject:controller];
}

- (void)pageViewController:(UIPageViewController *)pageViewController didFinishAnimating:(BOOL)finished previousViewControllers:(NSArray *)previousViewControllers transitionCompleted:(BOOL)completed{

    if(completed) {
        // At this point, we can safely query the API to ensure
        // that we are fully in sync, just in case.
        self.currentIndex = [viewControllers indexOfObject:[pageViewController.viewControllers objectAtIndex:0]];
        [self.pageControl setCurrentPage:self.currentIndex];
    }

    self.nextIndex = self.currentIndex;

}

- (void)scrollViewDidScroll:(UIScrollView *)scrollView
{
    /* The iOS page view controller API is broken.  It lies to us and tells us
       that the currently presented view hasn't changed, but under the hood, it
       starts giving the contentOffset relative to the next view.  The only
       way to detect this brain damage is to notice that the content offset is
       discontinuous, and pretend that the page changed.
     */
    if (self.nextIndex > self.currentIndex) {
        /* Scrolling forwards */

        if (scrollView.contentOffset.x < (self.lastPosition - (.9 * scrollView.bounds.size.width))) {
            self.currentIndex = self.nextIndex;
            [self.pageControl setCurrentPage:self.currentIndex];
        }
    } else {
        /* Scrolling backwards */

        if (scrollView.contentOffset.x > (self.lastPosition + (.9 * scrollView.bounds.size.width))) {
            self.currentIndex = self.nextIndex;
            [self.pageControl setCurrentPage:self.currentIndex];
        }
    }

    /* Need to calculate max/min offset for *every* page, not just the first and last. */
    CGFloat minXOffset = scrollView.bounds.size.width - (self.currentIndex * scrollView.bounds.size.width);
    CGFloat maxXOffset = (([viewControllers count] - self.currentIndex) * scrollView.bounds.size.width);

    NSLog(@"Page: %ld NextPage: %ld X: %lf MinOffset: %lf MaxOffset: %lf\n", (long)self.currentIndex, (long)self.nextIndex,
          (double)scrollView.contentOffset.x,
          (double)minXOffset, (double)maxXOffset);

    if (!self.shouldBounce) {
        CGRect scrollBounds = scrollView.bounds;
        if (scrollView.contentOffset.x <= minXOffset) {
            scrollView.contentOffset = CGPointMake(minXOffset, 0);
            // scrollBounds.origin = CGPointMake(minXOffset, 0);
        } else if (scrollView.contentOffset.x >= maxXOffset) {
            scrollView.contentOffset = CGPointMake(maxXOffset, 0);
            // scrollBounds.origin = CGPointMake(maxXOffset, 0);
        }
        [scrollView setBounds:scrollBounds];
    }
    self.lastPosition = scrollView.contentOffset.x;
}

- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset
{
    /* Need to calculate max/min offset for *every* page, not just the first and last. */
    CGFloat minXOffset = scrollView.bounds.size.width - (self.currentIndex * scrollView.bounds.size.width);
    CGFloat maxXOffset = (([viewControllers count] - self.currentIndex) * scrollView.bounds.size.width);

    if (!self.shouldBounce) {
        if (scrollView.contentOffset.x <= minXOffset) {
            *targetContentOffset = CGPointMake(minXOffset, 0);
        } else if (scrollView.contentOffset.x >= maxXOffset) {
            *targetContentOffset = CGPointMake(maxXOffset, 0);
        }
    }
}

Basically, it records the offset for each scroll event. If the scroll position has moved a distance that is impossible (I arbitrarily picked 90% of the width of the screen) in the opposite direction from the direction of scrolling, the code assumes that iOS is lying to us, and behaves as though the transition finished properly, treating the offsets as being relative to the new page instead of the old one.

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