I think you still need to call document.createEventObject — you only checked that it’s there. Untested code follows, but based on the docs it should work.
function fireEvent(obj,evt){
var fireOnThis = obj;
if( document.createEvent ) {
var evObj = document.createEvent('MouseEvents');
evObj.initEvent( evt, true, false );
fireOnThis.dispatchEvent( evObj );
} else if( document.createEventObject ) {
var evObj = document.createEventObject();
fireOnThis.fireEvent( 'on' + evt, evObj );
}
}