How do C compilers implement functions that return large structures?

None; no copies are done.

The address of the caller’s Data return value is actually passed as a hidden argument to the function, and the createData function simply writes into the caller’s stack frame.

This is known as the named return value optimisation. Also see the c++ faq on this topic.

commercial-grade C++ compilers implement return-by-value in a way that lets them eliminate the overhead, at least in simple cases

When yourCode() calls rbv(), the compiler secretly passes a pointer to the location where rbv() is supposed to construct the “returned” object.

You can demonstrate that this has been done by adding a destructor with a printf to your struct. The destructor should only be called once if this return-by-value optimisation is in operation, otherwise twice.

Also you can check the assembly to see that this happens:

Data createData() 
{
    Data data;
    // initialize data values...
    data.values[5] = 6;
    return data;
}

here’s the assembly:

__Z10createDatav:
LFB2:
        pushl   %ebp
LCFI0:
        movl    %esp, %ebp
LCFI1:
        subl    $1032, %esp
LCFI2:
        movl    8(%ebp), %eax
        movl    $6, 20(%eax)
        leave
        ret     $4
LFE2:

Curiously, it allocated enough space on the stack for the data item subl $1032, %esp, but note that it takes the first argument on the stack 8(%ebp) as the base address of the object, and then initialises element 6 of that item. Since we didn’t specify any arguments to createData, this is curious until you realise this is the secret hidden pointer to the parent’s version of Data.

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