This is what worked for me in VS 2013, without having to use an unsafe block.
Embed the resource
- Double-click Resources.resx, and in the toolbar for the designer click Add Resource/Add Existing File and select your .ttf file
- In your solution explorer, right-click your .ttf file (now in a Resources folder) and go to Properties. Set the Build Action to “Embedded Resource”
Load the font into memory
-
Add
using System.Drawing.Text;
to your Form1.cs file -
Add code above and inside your default constructor to create the font in memory (without using “unsafe” as other examples have shown). Below is my entire Form1.cs:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Reflection; using System.Drawing.Text; namespace WindowsFormsApplication1 { public partial class Form1 : Form { [System.Runtime.InteropServices.DllImport("gdi32.dll")] private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont, IntPtr pdv, [System.Runtime.InteropServices.In] ref uint pcFonts); private PrivateFontCollection fonts = new PrivateFontCollection(); Font myFont; public Form1() { InitializeComponent(); byte[] fontData = Properties.Resources.MyFontName; IntPtr fontPtr = System.Runtime.InteropServices.Marshal.AllocCoTaskMem(fontData.Length); System.Runtime.InteropServices.Marshal.Copy(fontData, 0, fontPtr, fontData.Length); uint dummy = 0; fonts.AddMemoryFont(fontPtr, Properties.Resources.MyFontName.Length); AddFontMemResourceEx(fontPtr, (uint)Properties.Resources.MyFontName.Length, IntPtr.Zero, ref dummy); System.Runtime.InteropServices.Marshal.FreeCoTaskMem(fontPtr); myFont = new Font(fonts.Families[0], 16.0F); } } }
Use your font
-
Add a label to your main form, and add a load event to set the font in Form1.cs:
private void Form1_Load(object sender, EventArgs e) { label1.Font = myFont; }