You can add some conditions or use first one. Just create some extension for UIApplication.
extension UIApplication {
var statusBarUIView: UIView? {
if #available(iOS 13.0, *) {
let tag = 38482
let keyWindow = UIApplication.shared.windows.filter {$0.isKeyWindow}.first
if let statusBar = keyWindow?.viewWithTag(tag) {
return statusBar
} else {
guard let statusBarFrame = keyWindow?.windowScene?.statusBarManager?.statusBarFrame else { return nil }
let statusBarView = UIView(frame: statusBarFrame)
statusBarView.tag = tag
keyWindow?.addSubview(statusBarView)
return statusBarView
}
} else if responds(to: Selector(("statusBar"))) {
return value(forKey: "statusBar") as? UIView
} else {
return nil
}
}
}
UPDATED: Sorry, I don’t have enough time to test it in real projects, but it works in “Hello world” app. You can read more info about keyWindow and statusBarFrame in order to make it better.
extension UIApplication {
var statusBarUIView: UIView? {
if #available(iOS 13.0, *) {
let tag = 3848245
let keyWindow = UIApplication.shared.connectedScenes
.map({$0 as? UIWindowScene})
.compactMap({$0})
.first?.windows.first
if let statusBar = keyWindow?.viewWithTag(tag) {
return statusBar
} else {
let height = keyWindow?.windowScene?.statusBarManager?.statusBarFrame ?? .zero
let statusBarView = UIView(frame: height)
statusBarView.tag = tag
statusBarView.layer.zPosition = 999999
keyWindow?.addSubview(statusBarView)
return statusBarView
}
} else {
if responds(to: Selector(("statusBar"))) {
return value(forKey: "statusBar") as? UIView
}
}
return nil
}
}