How to get the CGPoint(s) of a CGPath

Using Swift 2.x (for Swift 3.x, Swift 4.x and Swift 5.x read here below..) , i’ve found this fantastic article about C Callbacks in Swift.

Trying to obtain “all the CGPoint(s)”, as explained by Lily Ballard, can be a bad idea as she said.

So, I think maybe the best way is to get the path elements points used to create a particular CGPath:

//MARK: - CGPath extensions
extension CGPath {
    func forEach(@noescape body: @convention(block) (CGPathElement) -> Void) {
        typealias Body = @convention(block) (CGPathElement) -> Void
        func callback(info: UnsafeMutablePointer<Void>, element: UnsafePointer<CGPathElement>) {
            let body = unsafeBitCast(info, Body.self)
            body(element.memory)
        }
        print(sizeofValue(body))
        let unsafeBody = unsafeBitCast(body, UnsafeMutablePointer<Void>.self)
        CGPathApply(self, unsafeBody, callback)
    }

    func getPathElementsPoints() -> [CGPoint] {
        var arrayPoints : [CGPoint]! = [CGPoint]()
        self.forEach { element in
            switch (element.type) {
            case CGPathElementType.MoveToPoint:
                arrayPoints.append(element.points[0])
            case .AddLineToPoint:
                arrayPoints.append(element.points[0])
            case .AddQuadCurveToPoint:
                arrayPoints.append(element.points[0])
                arrayPoints.append(element.points[1])
            case .AddCurveToPoint:
                arrayPoints.append(element.points[0])
                arrayPoints.append(element.points[1])
                arrayPoints.append(element.points[2])
            default: break
            }
        }
        return arrayPoints
    }
}

With this extension you can do for example:

var bezier = UIBezierPath(ovalInRect: CGRectMake(0, 0, 400, 300))
let myOval = bezier.CGPath
let junctionPoints = myOval.getPathElementsPoints()
print("junction points are: \(junctionPoints)")

Swift 3.x and Swift 4.1 (look below for Swift 4.2 or major..)

(there are some corrections due to syntax re-introduction of @convention(c)):

extension CGPath {

    func forEach( body: @convention(block) (CGPathElement) -> Void) {
        typealias Body = @convention(block) (CGPathElement) -> Void
        let callback: @convention(c) (UnsafeMutableRawPointer, UnsafePointer<CGPathElement>) -> Void = { (info, element) in
            let body = unsafeBitCast(info, to: Body.self)
            body(element.pointee)
        }
        print(MemoryLayout.size(ofValue: body))
        let unsafeBody = unsafeBitCast(body, to: UnsafeMutableRawPointer.self)
        self.apply(info: unsafeBody, function: unsafeBitCast(callback, to: CGPathApplierFunction.self))
    }


    func getPathElementsPoints() -> [CGPoint] {
        var arrayPoints : [CGPoint]! = [CGPoint]()
        self.forEach { element in
            switch (element.type) {
            case CGPathElementType.moveToPoint:
                arrayPoints.append(element.points[0])
            case .addLineToPoint:
                arrayPoints.append(element.points[0])
            case .addQuadCurveToPoint:
                arrayPoints.append(element.points[0])
                arrayPoints.append(element.points[1])
            case .addCurveToPoint:
                arrayPoints.append(element.points[0])
                arrayPoints.append(element.points[1])
                arrayPoints.append(element.points[2])
            default: break
            }
        }
        return arrayPoints
    }

    func getPathElementsPointsAndTypes() -> ([CGPoint],[CGPathElementType]) {
        var arrayPoints : [CGPoint]! = [CGPoint]()
        var arrayTypes : [CGPathElementType]! = [CGPathElementType]()
        self.forEach { element in
            switch (element.type) {
            case CGPathElementType.moveToPoint:
                arrayPoints.append(element.points[0])
                arrayTypes.append(element.type)
            case .addLineToPoint:
                arrayPoints.append(element.points[0])
                arrayTypes.append(element.type)
            case .addQuadCurveToPoint:
                arrayPoints.append(element.points[0])
                arrayPoints.append(element.points[1])
                arrayTypes.append(element.type)
                arrayTypes.append(element.type)
            case .addCurveToPoint:
                arrayPoints.append(element.points[0])
                arrayPoints.append(element.points[1])
                arrayPoints.append(element.points[2])
                arrayTypes.append(element.type)
                arrayTypes.append(element.type)
                arrayTypes.append(element.type)
            default: break
            }
        }
        return (arrayPoints,arrayTypes)
    }
}

Swift > 4.1 (also Swift 5.x) and iOS 9.x and > compatible

extension CGPath {
    func forEach( body: @escaping @convention(block) (CGPathElement) -> Void) {
        typealias Body = @convention(block) (CGPathElement) -> Void
        let callback: @convention(c) (UnsafeMutableRawPointer, UnsafePointer<CGPathElement>) -> Void = { (info, element) in
            let body = unsafeBitCast(info, to: Body.self)
            body(element.pointee)
        }
        //print(MemoryLayout.size(ofValue: body))
        let unsafeBody = unsafeBitCast(body, to: UnsafeMutableRawPointer.self)
        self.apply(info: unsafeBody, function: unsafeBitCast(callback, to: CGPathApplierFunction.self))
    }
    func getPathElementsPoints() -> [CGPoint] {
        var arrayPoints : [CGPoint]! = [CGPoint]()
        self.forEach { element in
            switch (element.type) {
            case CGPathElementType.moveToPoint:
                arrayPoints.append(element.points[0])
            case .addLineToPoint:
                arrayPoints.append(element.points[0])
            case .addQuadCurveToPoint:
                arrayPoints.append(element.points[0])
                arrayPoints.append(element.points[1])
            case .addCurveToPoint:
                arrayPoints.append(element.points[0])
                arrayPoints.append(element.points[1])
                arrayPoints.append(element.points[2])
            default: break
            }
        }
        return arrayPoints
    }
    func getPathElementsPointsAndTypes() -> ([CGPoint],[CGPathElementType]) {
        var arrayPoints : [CGPoint]! = [CGPoint]()
        var arrayTypes : [CGPathElementType]! = [CGPathElementType]()
        self.forEach { element in
            switch (element.type) {
            case CGPathElementType.moveToPoint:
                arrayPoints.append(element.points[0])
                arrayTypes.append(element.type)
            case .addLineToPoint:
                arrayPoints.append(element.points[0])
                arrayTypes.append(element.type)
            case .addQuadCurveToPoint:
                arrayPoints.append(element.points[0])
                arrayPoints.append(element.points[1])
                arrayTypes.append(element.type)
                arrayTypes.append(element.type)
            case .addCurveToPoint:
                arrayPoints.append(element.points[0])
                arrayPoints.append(element.points[1])
                arrayPoints.append(element.points[2])
                arrayTypes.append(element.type)
                arrayTypes.append(element.type)
                arrayTypes.append(element.type)
            default: break
            }
        }
        return (arrayPoints,arrayTypes)
    }
}

Leave a Comment