how to save canvas data to file

Here is a literal example of how to save canvas data to a file in Nodejs. The variable img is a string generated by canvas.toDataURL(). I’ve assumed you already know how to POST that string from the browser to your Nodejs server.

HTML snippet that generates the sample image I used:

<canvas id="foo" width="20px" height="20px"></canvas>
<script>
var ctx = $('#foo')[0].getContext('2d');
for (var x = 0; x < 20; x += 10) {
    for (var y = 0; y < 20; y += 10) {
        if (x == y) { ctx.fillStyle="#000000"; }
        else { ctx.fillStyle="#8888aa"; }
        ctx.fillRect(x, y, 10, 10);
    }
}
console.log($('#foo')[0].toDataURL());
</script>

Nodejs snippet to decode the base64 data and save the image:

const fs = require("fs").promises;

(async () => {
  
  // string generated by canvas.toDataURL()
  const img = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABQAAAAUCAYAAACNiR0"
      + "NAAAAKElEQVQ4jWNgYGD4Twzu6FhFFGYYNXDUwGFpIAk2E4dHDRw1cDgaCAASFOffhEIO"
      + "3gAAAABJRU5ErkJggg==";
  
  // strip off the data: url prefix to get just the base64-encoded bytes
  const data = img.replace(/^data:image\/\w+;base64,/, "");
  
  const buf = Buffer.from(data, "base64");
  await fs.writeFile("image.png", buf);
})();

Output:

enter image description here

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