How to specify setprecision rounding

There is also std::fesetround from <cfenv>, which sets the rounding direction:

#include <iostream>
#include <iomanip>
#include <cmath>
#include <cfenv>

int main () {
    double runtime = 0.756247615801;

    // Set rounding direction and output with some precision:
    const auto prev_round = std::fegetround();
    std::fesetround(FE_DOWNWARD);    
    std::cout << "desired: " << std::setprecision(6) << runtime << "\n";

    // Restore previous rounding direction and output for testing:
    std::fesetround(prev_round);
    std::cout << "default: " << std::setprecision(6) << runtime << "\n";
}

(note that these are not the kind of comments I recommend, they are just for tutoring purposes)

Output:

desired: 0.756247
default: 0.756248

Important note, though: I did not find any mention in the standard, that the operator<< overloads for floating types have to honour the rounding direction.

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