Maybe you can use a manualresetevent like this, I didn’t debug this but worth a shot. If it works you won’t be having the thread spin its wheels while it’s waiting
ManualResetEvent run = new ManualResetEvent(true);
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
while(run.WaitOne())
{
//Kill zombies
}
}
private void War()
{
run.Set();
}
private void Peace()
{
run.Reset();
}