What is needed is to render the font onto a canvas, and then pass it on to a bitmap and assign that to an ImageView. Like so:
public Bitmap buildUpdate(String time)
{
Bitmap myBitmap = Bitmap.createBitmap(160, 84, Bitmap.Config.ARGB_4444);
Canvas myCanvas = new Canvas(myBitmap);
Paint paint = new Paint();
Typeface clock = Typeface.createFromAsset(this.getAssets(),"Clockopia.ttf");
paint.setAntiAlias(true);
paint.setSubpixelText(true);
paint.setTypeface(clock);
paint.setStyle(Paint.Style.FILL);
paint.setColor(Color.WHITE);
paint.setTextSize(65);
paint.setTextAlign(Align.CENTER);
myCanvas.drawText(time, 80, 60, paint);
return myBitmap;
}
That’s the part doing the font to image thingie, and this is how to use it:
String time = (String) DateFormat.format(mTimeFormat, mCalendar);
RemoteViews views = new RemoteViews(getPackageName(), R.layout.main);
views.setImageViewBitmap(R.id.TimeView, buildUpdate(time));
As you might notice, this code just shows the current time in the imageview, but it can easily be adjusted to whatever needs.
Edit:
ARGB_4444 is deprecated for ARGB_8888 as stated in the documentation
This field was deprecated in API level 13. Because of the poor quality of this configuration, it is advised to use ARGB_8888 instead.