HTML5 Canvas: Zooming

Building on the suggestion of using drawImage you could also combine this with scale function.

So before you draw the image scale the context to the zoom level you want:

ctx.scale(2, 2) // Doubles size of anything draw to canvas.

I’ve created a small example here http://jsfiddle.net/mBzVR/4/ that uses drawImage and scale to zoom in on mousedown and out on mouseup.

Leave a Comment