I just had this issue and I wanted to use the same methods that I was using before (at least for now), so this is what I did.
- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
{
[super viewWillTransitionToSize:size withTransitionCoordinator:coordinator];
//The device has already rotated, that's why this method is being called.
UIInterfaceOrientation toOrientation = [[UIDevice currentDevice] orientation];
//fixes orientation mismatch (between UIDeviceOrientation and UIInterfaceOrientation)
if (toOrientation == UIInterfaceOrientationLandscapeRight) toOrientation = UIInterfaceOrientationLandscapeLeft;
else if (toOrientation == UIInterfaceOrientationLandscapeLeft) toOrientation = UIInterfaceOrientationLandscapeRight;
UIInterfaceOrientation fromOrientation = [[UIApplication sharedApplication] statusBarOrientation];
[self willRotateToInterfaceOrientation:toOrientation duration:0.0];
[coordinator animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> context) {
[self willAnimateRotationToInterfaceOrientation:toOrientation duration:[context transitionDuration]];
} completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
[self didRotateFromInterfaceOrientation:fromOrientation];
}];
}
I’m still not sure if I should use this outside of the animation block since I don’t have the duration.
[self willRotateToInterfaceOrientation:toOrientation duration:0.0];