I found that the artworks were being loaded asynchronously while the image was being set synchronously. I solved it this way:
- (void)metadata {
AVURLAsset *asset = [AVURLAsset URLAssetWithURL:self.fileURL options:nil];
NSArray *titles = [AVMetadataItem metadataItemsFromArray:asset.commonMetadata withKey:AVMetadataCommonKeyTitle keySpace:AVMetadataKeySpaceCommon];
NSArray *artists = [AVMetadataItem metadataItemsFromArray:asset.commonMetadata withKey:AVMetadataCommonKeyArtist keySpace:AVMetadataKeySpaceCommon];
NSArray *albumNames = [AVMetadataItem metadataItemsFromArray:asset.commonMetadata withKey:AVMetadataCommonKeyAlbumName keySpace:AVMetadataKeySpaceCommon];
AVMetadataItem *title = [titles objectAtIndex:0];
AVMetadataItem *artist = [artists objectAtIndex:0];
AVMetadataItem *albumName = [albumNames objectAtIndex:0];
NSArray *keys = [NSArray arrayWithObjects:@"commonMetadata", nil];
[asset loadValuesAsynchronouslyForKeys:keys completionHandler:^{
NSArray *artworks = [AVMetadataItem metadataItemsFromArray:asset.commonMetadata
withKey:AVMetadataCommonKeyArtwork
keySpace:AVMetadataKeySpaceCommon];
for (AVMetadataItem *item in artworks) {
if ([item.keySpace isEqualToString:AVMetadataKeySpaceID3]) {
NSDictionary *d = [item.value copyWithZone:nil];
self.currentSongArtwork = [UIImage imageWithData:[d objectForKey:@"data"]];
} else if ([item.keySpace isEqualToString:AVMetadataKeySpaceiTunes]) {
self.currentSongArtwork = [UIImage imageWithData:[item.value copyWithZone:nil]];
}
}
}];
self.currentSongTitle = [title.value copyWithZone:nil];
self.currentSongArtist = [artist.value copyWithZone:nil];
self.currentSongAlbumName = [albumName.value copyWithZone:nil];
self.currentSongDuration = self.audioPlayer.duration;
}