iPhone app rejected for “transferring excessive volumes of data”

I have talked with Apple Developer support, and just FYI. You are only allowed to stream 1 MB per minute over the Cellular network. Support suggest that you test your app in the following way:

“The basic measurement methodology is to turn off all background updating (particularly Mail’s automatic mail downloads and Calendar updates), reset the transfer statistics in “Settings:General:Usage:”, and then launch your application. Let it run for a fixed amount of time (five minutes is reasonable), and then exit your application. Once you’ve finished the test, the numbers listed under “Cellular Network Data” in “Settings:General:Usage:” are what you should focus on reducing.

Using what I just described, I’d suggest 4.8 MB every 5 minutes as the guideline you use to ensure your application stays within our bandwidth requirements.”

Hope that helps at least a little.

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