If you’re looking at using this for relative timing (for example for games or animation) I’d rather use CACurrentMediaTime()
double CurrentTime = CACurrentMediaTime();
Which is the recommended way; NSDate
draws from the networked synch-clock and will occasionally hiccup when re-synching it against the network.
It returns the current absolute time, in seconds.
If you want only the decimal part (often used when syncing animations),
let ct = CACurrentMediaTime().truncatingRemainder(dividingBy: 1)