Move textfield when keyboard appears swift

There are a couple of improvements to be made on the existing answers.

Firstly the UIKeyboardWillChangeFrameNotification is probably the best notification as it handles changes that aren’t just show/hide but changes due to keyboard changes (language, using 3rd party keyboards etc.) and rotations too (but note comment below indicating the keyboard will hide should also be handled to support hardware keyboard connection).

Secondly the animation parameters can be pulled from the notification to ensure that animations are properly together.

There are probably options to clean up this code a bit more especially if you are comfortable with force unwrapping the dictionary code.

 class MyViewController: UIViewController {

   // This constraint ties an element at zero points from the bottom layout guide
   @IBOutlet var keyboardHeightLayoutConstraint: NSLayoutConstraint?
 
   override func viewDidLoad() {
     super.viewDidLoad()
     NotificationCenter.default.addObserver(self,
       selector: #selector(self.keyboardNotification(notification:)),
       name: UIResponder.keyboardWillChangeFrameNotification,
       object: nil)
   }
 
   deinit {
     NotificationCenter.default.removeObserver(self)
   }
 
   @objc func keyboardNotification(notification: NSNotification) {
     guard let userInfo = notification.userInfo else { return }

     let endFrame = (userInfo[UIResponder.keyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue
     let endFrameY = endFrame?.origin.y ?? 0
     let duration:TimeInterval = (userInfo[UIResponder.keyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue ?? 0
     let animationCurveRawNSN = userInfo[UIResponder.keyboardAnimationCurveUserInfoKey] as? NSNumber
     let animationCurveRaw = animationCurveRawNSN?.uintValue ?? UIView.AnimationOptions.curveEaseInOut.rawValue
     let animationCurve:UIView.AnimationOptions = UIView.AnimationOptions(rawValue: animationCurveRaw)

     if endFrameY >= UIScreen.main.bounds.size.height {
       self.keyboardHeightLayoutConstraint?.constant = 0.0
     } else {
       self.keyboardHeightLayoutConstraint?.constant = endFrame?.size.height ?? 0.0
     }

     UIView.animate(
       withDuration: duration,
       delay: TimeInterval(0),
       options: animationCurve,
       animations: { self.view.layoutIfNeeded() },
       completion: nil)
   }
}

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