Do not use the JOYAXISMOTION
event. The event does not occur continuously, it only occurs once when the axis changes.
Use pygame.joystick.Joystick.get_axis
to get the current position of the axis and move the player depending on the axis:
def main():
# [...]
while run:
# [...]
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if joysticks:
joystick = joysticks[0]
axis_x, axis_y = (joystick.get_axis(0), joystick.get_axis(1))
if abs(axis_x) > 0.1:
player.x += round(7 * axis_x)
if abs(axis_y) > 0.1:
player.y += round(7 * axis_y)
# [...]
Minimal example:
import pygame
from pygame.locals import *
pygame.init()
window = pygame.display.set_mode((300, 300))
clock = pygame.time.Clock()
x, y = window.get_rect().center
if pygame.joystick.get_count() > 0:
joystick = pygame.joystick.Joystick(0)
joystick.init()
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
axis_x, axis_y = (joystick.get_axis(0), joystick.get_axis(1))
if abs(axis_x) > 0.1:
x = (x + round(7 * axis_x)) % window.get_width()
if abs(axis_y) > 0.1:
y = (y + round(7 * axis_y)) % window.get_height()
window.fill(0)
pygame.draw.circle(window, (255, 0, 0), (x, y), 10)
pygame.display.flip()
clock.tick(60)
pygame.quit()
exit()