Resizing layouts programmatically (as animation)

I wrote a ResizeAnimation for a similar purpose. It’s simple but costly.

Java

    /**
     * an animation for resizing the view.
     */
    public class ResizeAnimation extends Animation {
        private View mView;
        private float mToHeight;
        private float mFromHeight;

        private float mToWidth;
        private float mFromWidth;

        public ResizeAnimation(View v, float fromWidth, float fromHeight, float toWidth, float toHeight) {
            mToHeight = toHeight;
            mToWidth = toWidth;
            mFromHeight = fromHeight;
            mFromWidth = fromWidth;
            mView = v;
            setDuration(300);
        }

        @Override
        protected void applyTransformation(float interpolatedTime, Transformation t) {
            float height =
                    (mToHeight - mFromHeight) * interpolatedTime + mFromHeight;
            float width = (mToWidth - mFromWidth) * interpolatedTime + mFromWidth;
            LayoutParams p = mView.getLayoutParams();
            p.height = (int) height;
            p.width = (int) width;
            mView.requestLayout();
        }
    }

Kotlin

class ResizeAnimation(
    private val view: View,
    private val toHeight: Float,
    private val fromHeight: Float,
    private val toWidth: Float,
    private val fromWidth: Float,
    duration: Long
) : Animation() {

    init {
        this.duration = duration
    }

    override fun applyTransformation(
        interpolatedTime: Float,
        t: Transformation?
    ) {
        val height = (toHeight - fromHeight) * interpolatedTime + fromHeight
        val width = (toWidth - fromWidth) * interpolatedTime + fromWidth
        val layoutParams = view.layoutParams
        layoutParams.height = height.toInt()
        layoutParams.width = width.toInt()
        view.requestLayout()
    }
}

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