Screenshot in Swift iOS?

With Swift 4 / iOS 10.3, you can choose one of the following ways in order to solve your problem.


1. Take a screenshot of a view controller’s view

The following code shows how to take a screenshot and save it in the device photo album:

import UIKit

class ViewController: UIViewController {

    /* ... */

    @IBAction func screenshot(_ sender: UIBarButtonItem) {
        //Create the UIImage
        UIGraphicsBeginImageContextWithOptions(view.frame.size, true, 0)
        guard let context = UIGraphicsGetCurrentContext() else { return }
        view.layer.render(in: context)
        guard let image = UIGraphicsGetImageFromCurrentImageContext() else { return }
        UIGraphicsEndImageContext()
        
        //Save it to the camera roll
        UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)
    }

}

Note that the result of this code will be a .JPG image. Also note that the navigation bar and the status bar will not appear in the final image.

Since iOS 10, as an alternative to the previous code, you can use the code below:

import UIKit

class ViewController: UIViewController {

    /* ... */

    @IBAction func screenshot(_ sender: UIBarButtonItem) {
        //Create the UIImage
        let renderer = UIGraphicsImageRenderer(size: view.frame.size)
        let image = renderer.image(actions: { context in
            view.layer.render(in: context.cgContext)
        })
        
        //Save it to the camera roll
        UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)
    }

}

2. Take a screenshot of an iPhone window

If you want to take a screenshot that includes the navigation bar (but not the status bar), you can use the following code:

import UIKit

class ViewController: UIViewController {

    /* ... */

    @IBAction func screenshot(_ sender: UIBarButtonItem) {
        //Create the UIImage
        guard let layer = UIApplication.shared.keyWindow?.layer else { return }
        UIGraphicsBeginImageContextWithOptions(layer.frame.size, true, 0)
        guard let context = UIGraphicsGetCurrentContext() else { return }
        layer.render(in: context)
        guard let image = UIGraphicsGetImageFromCurrentImageContext() else { return }
        UIGraphicsEndImageContext()
        
        //Save it to the camera roll
        UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)
    }
 
}

Since iOS 10, as an alternative to the previous code, you can use the code below:

import UIKit

class ViewController: UIViewController {

    /* ... */

    @IBAction func screenshot(_ sender: UIBarButtonItem) {
        //Create the UIImage
        guard let layer = UIApplication.shared.keyWindow?.layer else { return }
        let renderer = UIGraphicsImageRenderer(size: layer.frame.size)
        let image = renderer.image(actions: { context in
            layer.render(in: context.cgContext)
        })
        
        //Save it to the camera roll
        UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)
    }
     
}

Reminder

Since iOS 10, in order to prevent your app from crashing when calling your screenshot(_:) method, you need to add the key NSPhotoLibraryUsageDescription to your project’s Info.plist file:

<key>NSPhotoLibraryUsageDescription</key>
<string>Some description to explain why access is required</string>

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