This is an easy way to create custom events and raise them. You create a delegate and an event in the class you are throwing from. Then subscribe to the event from another part of your code. You have already got a custom event argument class so you can build on that to make other event argument classes. N.B: I have not compiled this code.
public partial class Form1 : Form
{
private TestClass _testClass;
public Form1()
{
InitializeComponent();
_testClass = new TestClass();
_testClass.OnUpdateStatus += new TestClass.StatusUpdateHandler(UpdateStatus);
}
private void UpdateStatus(object sender, ProgressEventArgs e)
{
SetStatus(e.Status);
}
private void SetStatus(string status)
{
label1.Text = status;
}
private void button1_Click_1(object sender, EventArgs e)
{
TestClass.Func();
}
}
public class TestClass
{
public delegate void StatusUpdateHandler(object sender, ProgressEventArgs e);
public event StatusUpdateHandler OnUpdateStatus;
public static void Func()
{
//time consuming code
UpdateStatus(status);
// time consuming code
UpdateStatus(status);
}
private void UpdateStatus(string status)
{
// Make sure someone is listening to event
if (OnUpdateStatus == null) return;
ProgressEventArgs args = new ProgressEventArgs(status);
OnUpdateStatus(this, args);
}
}
public class ProgressEventArgs : EventArgs
{
public string Status { get; private set; }
public ProgressEventArgs(string status)
{
Status = status;
}
}