How to implement an A* algorithm? [closed]

This article explains the basic implementation in length: The goal of this blog post is to show the fundamentals of A* through a really simple C# implementation. It also points to better implementations, more suitable for production use: As for ways to find better routes, there are plenty of C# examples around that are far … Read more

Backtracking in A star

your image is like 2d grid map But your text suggest graph approach which is a bit confusing. For 2D grid map the costs must be different between cells on path You got too much of cost=100 in there and therefore you can not backtrack the path. You have to increase or decrease cost on … Read more

C++: Can’t understand this code

typedef typename vector<Location>::iterator iterator; This defines a new type alias iterator which maps to vector<Location>::iterator. The typedef itself isn’t actually used in this piece of code though. unordered_map<Location, vector<Location> > edges; This defines an std::unordered_map http://www.cplusplus.com/reference/unordered_map/unordered_map/ edges in which Location (which is the templated type) is the Key value and an std::vector of Locations is … Read more