Polygon Triangulation with Holes

To give you some more choices of libraries out there: Polyboolean. I never tried this one, but it looks promising: http://www.complex-a5.ru/polyboolean/index.html General Polygon Clipper. This one works very well in practice and does triangulation as well as clipping and holes holes: http://www.cs.man.ac.uk/~toby/alan/software/ My personal recommendation: Use the tesselation from the GLU (OpenGL Utility Library). The … Read more

DirectX/C++ 3D Engine programming: Learn now, or wait for DirectX 12? [closed]

Think of DX12 as “DirectX without training wheels, without brakes, and at the moment maybe without tires”. It will be more than a ‘few months’ for DirectX 12 to have a rich set of tutorials, support libraries, best practices, rock-solid drivers, and widely deployed support in the operating system on end-users machines. It’s “bleed edge” … Read more