Setting background color for a JFrame
Retrieve the content pane for the frame and use the setBackground() method inherited from Component to change the color. Example: myJFrame.getContentPane().setBackground( desiredColor );
Retrieve the content pane for the frame and use the setBackground() method inherited from Component to change the color. Example: myJFrame.getContentPane().setBackground( desiredColor );
Your currently selected backend, ‘agg’ does not support show(). AGG backend is for writing to file, not for rendering in a window. See the backend FAQ at the matplotlib web site. ImportError: No module named _backend_gdk For the second error, maybe your matplotlib distribution is not compiled with GTK support, or you miss the PyGTK … Read more
It’s probably best to use the Python Image Library to do this which I’m afraid is a separate download. The easiest way to do what you want is via the load() method on the Image object which returns a pixel access object which you can manipulate like an array: from PIL import Image im = … Read more
After long brainstorming I have found the solution public Bitmap getCroppedBitmap(Bitmap bitmap) { Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888); Canvas canvas = new Canvas(output); final int color = 0xff424242; final Paint paint = new Paint(); final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight()); paint.setAntiAlias(true); canvas.drawARGB(0, 0, 0, 0); paint.setColor(color); // canvas.drawRoundRect(rectF, roundPx, roundPx, paint); … Read more
You can use UIVisualEffectView to achieve this effect. This is a native API that has been fine-tuned for performance and great battery life, plus it’s easy to implement. Swift: //only apply the blur if the user hasn’t disabled transparency effects if !UIAccessibility.isReduceTransparencyEnabled { view.backgroundColor = .clear let blurEffect = UIBlurEffect(style: .dark) let blurEffectView = UIVisualEffectView(effect: … Read more
I am using something similar to that answer linked by @RetoKoradi comment but I got double layered transparent models with textures (glass with both inner and outer surface) with fully solid machinery and stuff around. For such scenes I am using also multi pass approach and the Z-sorting is done by sequence of setting front … Read more
This is a Custom Control derived from Control, which can be made translucent. The interface is a colored circle which can contain a couple of numbers. The Control exposes these custom properties: Opacity: The level of opacity of the control BackGround [0, 255] InnerPadding: The distance between the inner rectangle, which defines the circle bounds … Read more
Here’s my major rewrite with the following noteworthy changes: I’ve separated the task of detecting pixel colours from the task of drawing I’ve replaced robot.getPixelColor(…) with robot.createScreenCapture(…) to fetch all 64 pixels at once, rather than one at a time I’ve introduced smart clipping – only what needs to be redrawn is redrawn. I’ve fixed … Read more
You can do it a couple of different ways. You can use unsafe to get direct access to the data, or you can use marshaling to copy the data back and forth. The unsafe code is faster, but marshaling doesn’t require unsafe code. Here’s a performance comparison I did a while back. Here’s a complete … Read more
Ok, after some time, here’s what I landed on: .parent { position: relative; top: 0; left: 0; } .image1 { position: relative; top: 0; left: 0; border: 1px red solid; } .image2 { position: absolute; top: 30px; left: 30px; border: 1px green solid; } <div class=”parent”> <img class=”image1″ src=”https://via.placeholder.com/50″ /> <img class=”image2″ src=”https://via.placeholder.com/100″ /> </div> … Read more