Supporting iPhone 6 and iPhone 6+ with different launch/splash screen image for iPad Portrait and Landscape orientations

You don´t have to use the launch screen file to make your App iPhone 6 / 6+ resolution compatible. Instead, you can select the LaunchImage asset as your Launch Images Source. It can be found at “App Icons and Launch Images” under your Targets: If there is no LaunchImage asset just go to your Images.xcassets, … Read more

How to specify size for iPhone 6/7 customised edge-to-edge image?

It seems to me that a lot of these answers want to address how to constrain the imageView, where I think you are concerned with loading the correct media file? I would come up with my own future extensible solution, something like this: “UIImage+DeviceSpecificMedia.h” – (a category on UIImage) Interface: #import <UIKit/UIKit.h> typedef NS_ENUM(NSInteger, thisDeviceClass) … Read more

Image resolution for new iPhone 6 and 6+, @3x support added?

UPDATE: New link for the icons image size by apple. https://developer.apple.com/ios/human-interface-guidelines/graphics/image-size-and-resolution/ Yes it’s True here it is Apple provide Official documentation regarding icon’s or image size you have to set images for iPhone6 and iPhone6+ For iPhone 6: 750 x 1334 (@2x) for portrait 1334 x 750 (@2x) for landscape For iPhone 6 Plus: 1242 … Read more

iPhone 6 Plus resolution confusion: Xcode or Apple’s website? for development

The iPhone 6+ renders internally using @3x assets at a virtual resolution of 2208×1242 (with 736×414 points), then samples that down for display. The same as using a scaled resolution on a Retina MacBook — it lets them hit an integral multiple for pixel assets while still having e.g. 12 pt text look the same size … Read more