Dividing two integers to produce a float result [duplicate]
Cast the operands to floats: float ans = (float)a / (float)b;
Cast the operands to floats: float ans = (float)a / (float)b;
Preserving trailing zeroes like this was introduced in .NET 1.1 for more strict conformance with the ECMA CLI specification. There is some info on this on MSDN, e.g. here. You can adjust the precision as follows: Math.Round (or Ceiling, Floor etc) to decrease precision (b from c) Multiply by 1.000… (with the number of decimals … Read more
See the docs for num.toStringAsFixed(). String toStringAsFixed(int fractionDigits) Returns a decimal-point string-representation of this. Converts this to a double before computing the string representation. If the absolute value of this is greater or equal to 10^21 then this methods returns an exponential representation computed by this.toStringAsExponential(). Examples: 1000000000000000000000.toStringAsExponential(3); // 1.000e+21 Otherwise the result is the … Read more
Java doubles are in IEEE-754 format, therefore they have a 52-bit fraction; between any two adjacent powers of two (inclusive of one and exclusive of the next one), there will therefore be 2 to the 52th power different doubles (i.e., 4503599627370496 of them). For example, that’s the number of distinct doubles between 0.5 included and … Read more
To get the correct results, don’t set precision greater than available for this numeric type: #include <iostream> #include <limits> int main() { double a = 0.3; std::cout.precision(std::numeric_limits<double>::digits10); std::cout << a << std::endl; double b = 0; for (char i = 1; i <= 50; i++) { b = b + a; }; std::cout.precision(std::numeric_limits<double>::digits10); std::cout << … Read more
It is safe to expect that the comparison will return true if and only if the double variable has a value of exactly 0.0 (which in your original code snippet is, of course, the case). This is consistent with the semantics of the == operator. a == b means “a is equal to b“. It … Read more
Check out clock_gettime, which is a POSIX interface to high-resolution timers. If, having read the manpage, you’re left wondering about the difference between CLOCK_REALTIME and CLOCK_MONOTONIC, see Difference between CLOCK_REALTIME and CLOCK_MONOTONIC? See the following page for a complete example: http://www.guyrutenberg.com/2007/09/22/profiling-code-using-clock_gettime/ #include <iostream> #include <time.h> using namespace std; timespec diff(timespec start, timespec end); int main() … Read more
The default rule for JavaScript when converting a Number value to a decimal numeral is to use just enough digits to distinguish the Number value. (You can request more or fewer digits by using the toPrecision method.) JavaScript uses IEEE-754 basic 64-bit binary floating-point for its Number type. Using IEEE-754, the result of .1 + … Read more
The Numeric Types section documents this behaviour explicitly: round(x[, n]) x rounded to n digits, rounding half to even. If n is omitted, it defaults to 0. Note the rounding half to even. This is also called bankers rounding; instead of always rounding up or down (compounding rounding errors), by rounding to the nearest even … Read more
An IEEE double has 53 significant bits (that’s the value of DBL_MANT_DIG in <cfloat>). That’s approximately 15.95 decimal digits (log10(253)); the implementation sets DBL_DIG to 15, not 16, because it has to round down. So you have nearly an extra decimal digit of precision (beyond what’s implied by DBL_DIG==15) because of that. The nextafter() function … Read more