c++ Implementing Timed Callback function

For a portable solution, you can use boost::asio. Below is a demo I wrote a while ago. You can change t.expires_from_now(boost::posix_time::seconds(1)); to suit you need say make function call after 200 milliseonds. t.expires_from_now(boost::posix_time::milliseconds(200)); Below is a complete working example. It’s calling repeatedly but I think it should be easy to call only once by just … Read more

Is setTimeout with no delay the same as executing the function instantly?

It won’t necessarily run right away, neither will explicitly setting the delay to 0. The reason is that setTimeout removes the function from the execution queue and it will only be invoked after JavaScript has finished with the current execution queue. console.log(1); setTimeout(function() {console.log(2)}); console.log(3); console.log(4); console.log(5); //console logs 1,3,4,5,2 for more details see http://javascriptweblog.wordpress.com/2010/06/28/understanding-javascript-timers/

Best timing method in C?

I think this should work: #include <time.h> clock_t start = clock(), diff; ProcessIntenseFunction(); diff = clock() – start; int msec = diff * 1000 / CLOCKS_PER_SEC; printf(“Time taken %d seconds %d milliseconds”, msec/1000, msec%1000);

How to make a proper server tick?

Insert a time.sleep(0.01) to wait 10 millis between each time poll otherwise your loop polls time continuously without releasing power to the cpu. Edit: That is better, only waits once if needed. Should a huge CPU overload occur, the time to wait could be negative, and in that case 2 actions could be triggered at … Read more

Monotonic clock on OSX

The Mach kernel provides access to system clocks, out of which at least one (SYSTEM_CLOCK) is advertised by the documentation as being monotonically incrementing. #include <mach/clock.h> #include <mach/mach.h> clock_serv_t cclock; mach_timespec_t mts; host_get_clock_service(mach_host_self(), SYSTEM_CLOCK, &cclock); clock_get_time(cclock, &mts); mach_port_deallocate(mach_task_self(), cclock); mach_timespec_t has nanosecond precision. I’m not sure about the accuracy, though. Mac OS X supports three … Read more

Exact time of display: requestAnimationFrame usage and timeline

What you are experiencing is a Chrome bug (and even two). Basically, when the pool of requestAnimationFrame callbacks is empty, they’ll call it directly at the end of the current event loop, without waiting for the actual painting frame as the specs require. To workaround this bug, you can keep an ever-going requestAnimationFrame loop, but … Read more