Unity 5.5 obsolete particle system code
particle.startLifetime: First of all, what Unity did in Unity 5.5 was to add new futures to the ParticleSystem. They also exposed some ParticleSystem API that was hidden before. ParticleSystem.MainModule.startLifetime is now a type of MinMaxCurve instead of float like ParticleSystem.startLifetime. By doing this, you are now given more options such as modifying the startLifetime as … Read more