Templates polymorphism

I think the exact terminology for what you need is “template covariance”, meaning that if B inherits from A, then somehow T<B> inherits from T<A>. This is not the case in C++, nor it is with Java and C# generics*.

There is a good reason to avoid template covariance: this will simply remove all type safety in the template class. Let me explain with the following example:

//Assume the following class hierarchy
class Fruit {...};

class Apple : public Fruit {...};

class Orange : public Fruit {...};

//Now I will use these types to instantiate a class template, namely std::vector
int main()
{
    std::vector<Apple> apple_vec;
    apple_vec.push_back(Apple()); //no problem here

    //If templates were covariant, the following would be legal
    std::vector<Fruit> & fruit_vec = apple_vec;

    //push_back would expect a Fruit, so I could pass it an Orange
    fruit_vec.push_back(Orange()); 

    //Oh no! I just added an orange in my apple basket!
}

Consequently, you should consider T<A> and T<B> as completely unrelated types, regardless of the relation between A and B.

So how could you solve the issue you’re facing? In Java and C#, you could use respectively bounded wildcards and constraints:

//Java code
Bar(Container<? extends Interface) {...}

//C# code
Bar<T>(Container<T> container) where T : Interface {...}

The next C++ Standard (known as C++1x (formerly C++0x)) initially contained an even more powerful mechanism named Concepts, that would have let developers enforce syntaxic and/or semantic requirements on template parameters, but was unfortunately postponed to a later date. However, Boost has a Concept Check library that may interest you.

Nevertheless, concepts might be a little overkill for the problem you encounter, an using a simple static assert as proposed by @gf is probably the best solution.

* Update: Since .Net Framework 4, it is possible to mark generic parameters has being covariant or contravariant.

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