THREE.js : 2xMeshes using same vector as position

Object3D‘s position, rotation, quaternion and scale properties are now immutable.

See the source code file Object3D.js.

You can no longer use the following pattern:

object.position = vector;

Instead, you must use either

object.position.set( x, y, z );

or

object.position.copy( vector );

three.js r.69

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