You can generate a callback like this. First define your callback function for each object:
mesh.callback = function() { console.log( this.name ); }
Then follow the standard picking pattern:
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
function onDocumentMouseDown( event ) {
event.preventDefault();
mouse.x = ( event.clientX / renderer.domElement.clientWidth ) * 2 - 1;
mouse.y = - ( event.clientY / renderer.domElement.clientHeight ) * 2 + 1;
raycaster.setFromCamera( mouse, camera );
var intersects = raycaster.intersectObjects( objects );
if ( intersects.length > 0 ) {
intersects[0].object.callback();
}
}
EDIT: updated to three.js r.70